freeslot(
	"MT_JELLYBELLY",
		"SPR_JEBE",
		"S_JEBE_1",
		"S_JEBE_2",		
		"S_JEBE_3",
		"S_JEBE_4",
		"S_JEBE_5",
		"S_JEBE_6",
		"S_JEBE_7"
)

mobjinfo[MT_JELLYBELLY]={
	doomednum = 1583,
	painstate = S_JEBE_4,	
	painsound = sfx_endamg,
	deathsound = sfx_evyekd,
	deathstate = S_XPLD1,	
	spawnstate = S_JEBE_1,
	seestate = S_JEBE_1,
	spawnhealth = 6,
	reactiontime = 8,
	painchance = 1000,
	speed = 1*FRACUNIT,
	mass = 200,
	damage = 1,
	radius = 24*FRACUNIT,
	height = 48*FRACUNIT,	
	flags = MF_ENEMY|MF_SPECIAL|MF_SHOOTABLE|MF_SLIDEME|MF_NOGRAVITY
}

states[S_JEBE_1]={SPR_JEBE, A, 4,  A_SkullAttack, 0, 0, S_JEBE_2}
states[S_JEBE_2]={SPR_JEBE, B, 4,  A_SkullAttack, 0, 0, S_JEBE_3}
states[S_JEBE_3]={SPR_JEBE, C, 4,  A_SkullAttack, 0, 0, S_JEBE_1}

states[S_JEBE_4]={SPR_JEBE, D, 2,  A_Pain, 0, 0, S_JEBE_5}
states[S_JEBE_5]={SPR_JEBE, E, 2,  None, 0, 0, S_JEBE_6}
states[S_JEBE_6]={SPR_JEBE, D, 6,  None, 0, 0, S_JEBE_1}

states[S_JEBE_7]={SPR_JEBE, E, -1,  A_Look, 0, 0, S_JEBE_1}

